![]() ![]() No similar scaling functions exist for the X and Z axes. This value only affects track polygons, and hit detection is not altered to compensate for the steeper hills and/or shorter vertical walls, so changing it often produces unplayable tracks and strange effects such as floating trees, low areas being considered underwater/out of bounds, and walls that are no longer solid. (All polygon vertices are multiplied by this value.) Use one of the below GameShark codes to activate this feature (default value 3F80): When a track is loaded, its height is scaled by this amount. Next to the mirror mode flag in memory (address 800DC608 in USA version) is a floating-point value that appears to always be set to 1.0. ![]() GameShark code switches the sound mode to "XXX" on the debug menu and blank in the Options menu. Note that if you try to start a one-player game on a battle map, the game will automatically add a second player. This option only appears when the cursor is moved all the way to the bottom. PUSH B TO GET ALL GOLDCUP is fairly self-descriptive. ![]()
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